All help articles
Play

Scoring settings

Appears: Always (hidden from scorers)

What this section does

The rules each competition is scored under: match format, how standings break ties, where the qualifying line sits, and — once brackets exist — best-of and game points round by round. Scores themselves are entered on the Scoring section.

Scoring settings — match format, the tiebreaker chain, and (on test events) the test-data card.
Scoring settings — match format, the tiebreaker chain, and (on test events) the test-data card.

With more than one competition, pick which at the top; each has its own settings.

Settings

Match format

Single game / Best 2 of 3 / Best 3 of 5, and the game length — 13 point game (first to 7) or 19 point game (first to 10) in GC; 26, 22, 18 or 14 points in AC. Applies to every block in the competition. This is the same setting as on Format — it lives in both places because it's both a draw decision and a scoring rule.

Tiebreakers

Standings rank by Match wins first (Swiss formats rank by win percentage, since players' game counts can differ mid-event). Below that you build the chain your event actually uses: add tiebreakers (net hoops, total hoops, head-to-head; with best-of matches, game-based breakers join the list), reorder them with ↑↓, remove with ✕. With head-to-head in the chain, a 3+ way ties checkbox also compares net hoops within the tied group. Each breaker is applied in order until the tie is broken. Apply these to all competitions copies the chain across the event.

Explain the tiebreakers on the public standings

A checkbox that prints the rules in force under each public standings table — and, when a tiebreaker actually decided a place, which places and which tiebreaker. Where you've set a finishing order by hand it says so instead, rather than crediting a tiebreaker for your decision. The live preview shows exactly what visitors will read.

Your own wording (optional) replaces the generated line — use it when your real tiebreaker is something the app doesn't model: a play-off, a countback, fewest games lost.

Qualifying line

Optional. The cutoff position comes from Knockout setup — answering How many from each block go through? there sets the line here. You choose whether to show the line in the standings and what to call it (default "Playoff cutoff"). The in-tool ? shows a visual of how it renders.

A Burridge Swiss is the exception: its line (labelled "Qualifying line") is drawn from each player's qualification status — under the last player who has reached the Wins to qualify — not from a stored position. It appears on the Swiss console standings, the event page's Scores tab, the standings board and the display board, and needs no setting here.

Knockout scoring

Once brackets exist, set best-of and game points per round — Final, Semifinal, Quarterfinal, and so on — so a final can run best-of-3 above single-game earlier rounds. Changes apply in place: every match keeps its date, court and any scores already entered.

Test data

Test events get a card for generated results. Score next N fills the next N unscored games in playing order, so every block advances together — useful for leaving the event realistically part-played. Fill all scores every match (re-rolling scores already in); Clear test data removes them.

On an event with a Burridge Swiss, Fill all fills only the unscored games and never re-rolls scores already in — a Burridge draws its later rounds from earlier results, so re-rolling those would rewrite the record the pairings were built on.

Didn't answer it? Ask a question →