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Tiebreakers, explained

The chain

Standings rank by Match wins first (Swiss formats rank by win percentage, since players' game counts can differ mid-event). When players are level, the tiebreakers you've added on Scoring settings apply in order — each one is tried until the tie breaks, and anything below it is never consulted for that tie.

TiebreakerMeans
Game wins / Net games(Best-of events) games won, or games won minus games lost
Net hoopsHoops (or points, in AC) scored minus conceded, across the block
Total hoopsHoops scored, ignoring what was conceded
Head-to-headWins in the games among the tied players — a mini-league of the tied group (with two tied, simply who beat whom)

Which ones appear depends on the match format — single-game blocks have no game-based breakers to offer. With head-to-head in the chain, a 3+ way ties checkbox also compares net hoops within the tied group's own games.

Why the order matters

Net hoops before head-to-head says the whole-block record outranks the results within the tied group; head-to-head first says "you beat them, you finish above them" even if your other scores were narrower. Neither is wrong — they're different sporting philosophies, which is exactly why the tool makes you choose and lets you publish the choice.

Telling the players

Explain the tiebreakers on the public standings prints the rules in force under each public table — and, when a tiebreaker actually decided a place, which places and which one. The explanation always shows the chain as it currently stands, so editing the chain mid-event changes what's published under the standings too.

When the chain can't break it

Some ties survive every breaker — identical records, or a rule the app doesn't model (a play-off, a countback). That's what the finishing order editor is for: set the order by hand, record joint places, and the public standings say the order was set by the manager rather than crediting a tiebreaker. The Your own wording field covers the rule you actually used.

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