What this section does
Swiss formats are run live, not pre-scheduled — pairings depend on results as they land. This console is the day-of control room. Which kind you get depends on the format chosen on Format:
Flexible Swiss — the live board
One pool, no fixed rounds: players are paired whenever a lawn frees up. The board shows three columns — Waiting (with waiting times), In progress (games in play — enter a result to free the players), and Resting — plus an editable Free lawns count.

- Propose pairings — the tool suggests matches for waiting players and free lawns, balancing records, avoiding repeat opponents and respecting the Pair when waiting ≥ setting. Review, then Start these games.
- Start a match by hand — pick two players and a lawn, Start match. The tool warns if the pairing is unfair or a repeat ("These two have already played — starting anyway") but does what you ask.
- Rest everyone — at close of play, moves everyone waiting to Resting, so there's no one left to propose games for.
- Games can be moved between lawns while in progress; the lawn pool comes from Details ▸ Venues & lawns.
The pacing settings — Minimum games (a player must complete to be eligible to win), Pair when waiting ≥ (how many players must be waiting before the board proposes pairings), Double-banking — live on the Format section.
Strict Swiss — fixed rounds
Create round slots builds the round structure (the Rounds count is set on Format); each round then offers Pair this round when its previous round's results are in — or Re-pair from seeds on round 1 and Re-pair this round after it, if entries changed. Standings run on the same tiebreaker chain as blocks, and the finishing-order editor is available for unbreakable ties.
Burridge Swiss
The Burridge console runs the qualifying rounds and tracks who has reached the wins to qualify threshold, feeding the knockout as players qualify. The rounds, pre-drawn count and qualifying targets are set on Format; the brackets they feed live in Knockout setup.
Its Standings view groups players as Qualified, Still in (or Did not qualify, once every announced round is played) and Out, and draws a red Qualifying line under the last qualified player — derived from status, so an F8(c) lucky loser sits on the correct side of it. The same line appears wherever the pool's standings show in public: the event page's Scores tab, the standings board and the display board.
Once every announced round is drawn, an amber warning names any player left with no fixture and an undecided record — F8(b)(4)'s "a game short" case, where a cross-round carry or an odd final-round count runs a player out of rounds. The warning states what the lucky-loser rule (F8(c)) and Qualifiers wanted each do about it; as drawn, such a player does not qualify.
Gotchas
Enter results promptly — the board can only propose pairings for players it knows are free. A finished game left unscored parks two players in In Progress and blocks a lawn.